The Brawling armor property for an untyped +2 to attack and damage on unarmed strikes, as well as the Gloves of Dueling to complement their Weapon Training ability, means they can get some serious bonuses to their attacks that normal monks will never see.īut this whole little mention of sohei is just me plugging in a beloved archetype. If the attack hits, you add +10 to the attack's damage. Not to say that they have better AC because of it (they certainly do at early levels, when a similarly stated unarmored monk could not afford the bracers, rings, and headbands and such to boost AC), but it is useful due to the fact that it opens up more magical item slots. Before you make a melee attack using the Attack action with either a weapon that does not have the heavy property that you are proficient with, an unarmed strike, or an improvised weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. The Sohei archetype is much easier to deal with because they can use normal light armor and still flurry. On other topics- I'll admit that I avoid the default monk due to the AC complexity. As you can guess, this can be extremely useful, since it costs a lot less than a Holy Amulet of Mighty Fists. While some are somewhat useless (A set of bells that switch it from magic to either silver or cold iron depending on the bell.which can only be used for levels 4-6 since they become redundant afterwards), there is one gem- The Prayer Wheel of Ethical Strength.īy using it while you mediate or rest to get back Ki, it changes the ability to pierce through DR/lawful you get from ki strikes at level 10 to the ability to pierce through DR/good or DR/evil (depends on the wheel, since this is a listing for 2 near identical items basically I guess some covered in hymns and some in death metal lyrics). You can also ask questions pertaining to those codes there as well, there are some incredibly helpful and knowledgeable folks who hang out in that forum.Oh, I think it is worth mentioning: there are magical items that can change what DR your unarmed strikes pierce through using the ki strike. **You can learn more about snippets and how to insert special codes to automatically update the “1d6” in the text block for this feature that is vision the character sheet to 1d8 when the character hits 10th level by following this link. *If they could potentially dual wield these special unarmed strikes, then you would also need to duplicate this whole process and set the Activation Type for the second one as “Bonus Action.” After that, it could take up to 20 minutes for the new action to push through to the character builder/sheets, so just be patient. If you already have your unarmed strikes as powerful (or more so) than this, such as an Aarakocras talons, add +1 to all attack and damage rolls with unarmed. And then, you will also need to re-save the entire Subclass using the main button under “Nasic Information so the system can pick all of that new stuff up. The monk fists go up to d8's at level 11 but I think what makes the two different is that the monk can use bonus actions to do special abilities like stunning strike or flurry of blows while the fighter is essentially just a really mean hitting machine at the cost of losing out on +2 AC from a shield, meaning their dice will go down to a d6 if t. When the website has redirected you to the form for the Action, hit save again, and when it has redirected you to that parent class feature again, you need to hit. Once you have saved the action and been automatically redirected to the form for the class feature that grants that action, then you will need to specifically edit that brand new action you just created and scroll all the way to the bottom and you will find there is a new section called “Level Overrides.” Hit “Add A Level Override,” and then fill it out like this: Snippet: (A shortshort version of the part of the class feature’s description that specifically pertains to these attacks.**)ĭescription: (If you leave this blank, the character sheet will automatically default to the main description of the class feature itself.) Weapon Attack Subtype: (Use Unarmed for punchykickstuffs, or Natural for hornyclawtypestuffs) Name: Unarmed Strike (or if you have given that action a specific name, use that instead) Monstrous Compendium Vol 3: Minecraft CreaturesĬreate the class feature, and then you need to “add action.” For the action itself, you need to fill out these fields:
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